Rigging & Animation September 15, 2026

How to Rig a Character in After Effects (Step by Step)

A step-by-step guide to rigging a character in After Effects with the free Duik Bassel 2 panel — from layering artwork to posing controllers.

Learning how to rig a character in After Effects is the biggest upgrade you can make to your animation workflow. A rig lets you pose a character with a few controllers instead of hand-keying dozens of layers. This guide uses the free Duik Bassel 2 panel.

Why rig at all?

Without a rig, every bend and turn means keyframing each body part separately. A rig connects the parts into a controllable skeleton, so edits take seconds and motion stays consistent.

Step 1 — Prepare your layers

Separate your character into named layers (upper arm, lower arm, hand, and so on) and place each anchor point at its joint.

Step 2 — Add the structure

Create the skeleton that matches your character — biped, quadruped or custom.

Step 3 — Link and auto-rig

Attach each artwork layer to its bone, then run automatic rigging to generate IK/FK controllers and constraints.

Step 4 — Pose and animate

Drag the controllers to pose, keyframe the controllers only, and add dynamics for automatic follow-through.

The free tool for the job

Everything here runs on Duik Bassel 2, free on NexTools.

FAQ

Can I rig a character for free?

Yes, Duik Bassel 2 builds professional rigs at no cost.

How long does rigging take?

With clean layered artwork, a simple biped can be rigged in well under an hour.